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Effects of entertainment-education television programming on gender attitudes and knowledge about scientific facts
How Gamification Drives Behavior Change
Let’s Go! Let’s Know!: N*Gen as an EE Tool for Climate Education and Agency
Entertainment-Education Behind the Scenes: Case Studies for Theory and Practice (Palgrave Macmillan)
Last Mile Media: A How-To Guide (Palgrave Macmillan)
The Game of Life: How Playing Gamified Interactive Narratives Affects Career Planning in Cambodia (International Journal of Communication)
From the Studio to the Street: Cultivating Democratic Norms in Uganda (International Journal of Communication)
Follow the Beat: The Use of Digital Media for Youth-Oriented News in Uganda
Priming, Rap News and Public Diplomacy: Reporting on an NGO-Led Media Initiative in Uganda (International Journal of Communication)
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